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《德军总部》更多按键设置代码大全

发布时间:2015-03-10    

翻阅assets.pk4内的文件时,发现一些开发时用的按键绑定。於是尝试加入到游戏设置文件中,发现部份可用。

将指令加入到C:\Documents and Settings\用户名称\Local Settings\Application Data\id Software\WolfSP\base\wolf.cfg中即可

按键绑定指令格式:

[Copy to clipboard] [ - ]CODE:
bind 按键 "功能"
例子(将M键绑定為上帝模式):
bind M "god"

以下為一些测试可用的功能(//后面為功能说明):

[Copy to clipboard] [ - ]CODE:
toggle pm_thirdperson //切换第三身视角(游戏只做了手部和枪的模型)
give all ammo //补充所有弹药
toggle ui_showgun //切换显示手部和枪的模型
god //上帝模式
screenshot //截图,生成TGA文件
sndshot //快速截图,据我的测试是没感觉出和截图功能有什麼差别
toggle con_noprint //切换显示系统讯息
notarget //不会被敌人攻击

未测试的功能:

[Copy to clipboard] [ - ]CODE:
r_showgbufferchannel 0 //0,1,2,3,4
toggle r_shadows //切换阴影显示?
toggle r_showsurfaceinfo 4
toggle g_showhud
toggle g_usepostprocesseffects
noclip
toggle r_skipspecular
toggle g_showdebughud 5
toggle r_showtris
toggle r_skipbump
help
fxeditor
toggle com_speeds
toggle r_showPortals
toggle r_showLights 6
toggle r_showShadows 3
toggle r_showBatchSize
toggle stream_slot_list
toggle g_stopTime
com_showFPS 1
g_enableHintGUIs 0
givePowers
toggle g_showentityinfo
cmd全列表(估计也可以绑定到按键上):

[Copy to clipboard] [ - ]CODE:
aasStats  show AAS statistics
activateAFs     activates idAFEntity based entities
activateVehiclesactivates physics on sdTransport based entities
addarrow  adds a debug arrow
addChatLine     internal use - core to game chat lines
addline   adds a debug line
addObituaryLine internal use - core to add obituary lines
addPerformanceQuery   Displays a new performance query
admin     perform administration commands
benchmark benchmark
benchview benchview
bindbinds a command to a key
bindRagdoll     binds ragdoll at the current drag position
blinkline blinks a debug line
buildFrequenciesbuild a frequency table for the fixed huffman compressor
calcMinDist     calc required min dist given [prevmindist] [prevmaxdist] [distmult] [newmaxdist] [newdistmult]
callvote  call a vote to change server settings, etc
camera    Sets the current view to a named camera entity, or clear the camera if no name is given
cameraNextSets the current view to the next camera found in the map
cameraPrevSets the current view to the previous camera found in the map
cancelPersonalWait    cancels the personal wait
checkNewVersion check if a game update is available
checkRenderEntityHandles
clear     clears the console
clearGlyphCache clears the glyph cache
clearLights     clears all lights
clearPerformanceQueries Removes all performance queries
clearToolTipCookies   clears all tooltip state cookies, so they will be played again
clientClass     change your class
clientDefaultSpawn    revert to default spawn
clientMessageMode     ingame gui message mode
clientQuickChat plays a quickchat declaration
clientspawn     spawns a game entity
clientTeamchange your team
clientWaitForDeploy   wait to be deployed
clientWaitForMedic    wait to be revived
clientWantSpawn tap out
collisionModelInfo    shows collision model info
collisionTest   runs through all entityDefs and checks for erroneous collision data whilst generating cached models
combineCubeImages     combines six images for roq compression
commentOutDecls
conDump   dumps the console text to a file
connect   connects to a server
crash     causes a crash
cubeToSkybox    converts a cubemap to a skybox (uses less memory than a full cubemap but only stores half a sphere)
cutNetDemocuts a network demo if valid markers are set
cvar_restart    restart the cvar system
cvarAdd   adds a value to a cvar
cvarMultiply    multiplies a value to a cvar
cycle     cycles a cvar
damage    apply damage to an entity
declBaf   finishes the build process
declMemoryReportprovides a memory report for loaded decls
deleteSelected  deletes selected entity
demoShot  writes a screenshot for a demo
devmap    loads a map in developer mode
dir lists a folder
dirtree   lists a folder with subfolders
disasmScript    disassembles script
disconnectdisconnects from a game
dotRenderPrograms     dots render programs
dumpCollisionModelStats
dumpCVars writes out all cvars to base/cvars_.txt
dumpMonolithicInfo
dumpTextureInfo Writes out resident texture info
dumpToolTips    dumps out all the tooltips to tooltips.txt
echoprints text
envshot   takes an environment shot
error     causes an error
execexecutes a config file
exitexits the game
exportmodels    exports models
exportScript    exports scripts to a compilable format
findFreeString  finds the next free string id
finishBuild     finishes the build process
fireteam  perform fireteam related commands
focusTool activates the specified tool, or the first active tool if none is specified
freeze    freezes the game for a number of seconds
game_memory     displays game class info
gameCrash cause a crash in the game module (dev purposes)
gameError causes a game error
generateNetDemoKeyFrames generate a keyframe file for a network demo
getAtmosphereLightDetails Get atmosphere light details
getviewposprints the current view position (x y z) yaw pitch roll
gfxInfo   show graphics info
givegives one or more items
giverewardgive reward to all players
giveToAllPlayersgives one or more items to all players
god enables god mode
gpuPerformanceQueries Add a standard set of gpu performance queries (this needs an instrumented nvidia driver)
halfSphereToCubeconverts spheremap to cubemap
halfSphereToSkybox    converts spheremap to a skybox
heightToNormal  does stuff with height maps
hideSurface
hitch     hitches the game
htmlCVars write out the cvars to cvars.html
imposter  renders imposter maps
in_restartrestarts the input system
invert    toggles controller up down axis
keepTestModel   keeps the last test model in the game
keyFrameNext    advances to the next key frame while playing back a network demo
keyFramePrev    reverses to the previous key frame while playing back a network demo
killkills the player
killAllBots     causes all bots on the server to suicide and respawn
killClass removes all entities of 'class'
killMenus
killMoveables   removes all moveables
killRagdolls    removes all ragdolls
killTransports  removes all transports
killType  removes all entities of 'type'
listActiveEntities    lists active game entities
listAF    lists articulated figures
listAnims lists all animations
listBinaryDecls lists the contents of a binary decl file
listBinds lists key bindings
listClasses     lists game classes
listClientEntities    lists Client Entities
listCmds  lists commands
listCollisionModels   lists collision models
listControllers lists connected controllers and their unique hashes
listCVars lists cvars
listDecalslists decal types
listDecls lists all decls
listDictKeys    lists all keys used by dictionaries
listDictValues  lists all values used by dictionaries
listEffects     lists effects systems
listEntities    lists game entities
listEntityDefs  lists entity defs
listEventslists all active events
listGameCmds    lists game commands
listGUIs  lists all allocated GUIs
listGUIThemes   lists GUI themes
listImageslists images
listLines lists all debug lines
listLocStrs     lists localization strings
listMaterials   lists materials
listMedia lists all models
listModelDefs   lists model defs
listModelslists all models
listModes lists all video modes
listOutOfLevelDecls   lists all decls which were parsed outside of level load
listPerformanceQueries Lists the available performance queries
listRenderBindings    lists render bindings
listRenderEntityDefs  lists the entity defs
listRendererCmdslists renderer commands
listRenderLightDefs   lists the light defs
listRenderPrograms    lists render programs
listScriptObjects     lists script objects
listSkins lists skins
listSoundCmds   lists sound commands
listSoundDecoders     list active sound decoders
listSoundslists all sounds
listSoundShaderslists sound shaders
listSoundUsage  lists all sound shader usage
listSpawnArgs   list the spawn args of an entity
listStuffTypes  lists stuff types
listSurfaceTypeslists surface types
listSystemCmds  lists system commands
listTableslists tables
listTemplates   lists templates
listTexUsage    lists model texture usage
listThreads     lists script threads
listToolCmds    lists tool commands
listVehicleScripts    lists vehicle scripts
listVertexCache lists vertex cache
listVotes
loadtool  loads a tool DLL
makeAmbientMap  makes an ambient map
makeEnvMaps     Recreates the environment maps for the level
makeMegaTexture processes giant images
makePerlinmakes perlin nose maps
map loads a map
mapshot   Takes an environment shot.
memoryDumpcreates a memory dump
memoryDumpCompressed  creates a compressed memory dump
memoryDumpPerClass    creates a memory dump per class
memoryReport    creates a memory report
modulateLights  modifies shader parms on all lights
networkSpawn    spawns a game entity during a network game
nextAnim  shows next animation on test model
nextFrame shows next animation frame on test model
nextMap   change to the next map
noclip    disables collision detection for the player
nodeActivesets a node to active, or inactive
nodeAdd   adds a vehicle nav node to the map for the bots
nodeDel   deletes the nearest node.
nodeFlags sets a node's flags. 0 = NORMAL, 1 = WATER
nodeLink  create a link from the last node to this one and back.
pass 'oneway' to make it a one way link.  pass 'clear' to start a new chain of links.
nodeName  renames the nearest node (handy for script access).  argument:
nodeRadiussets the radius for the nearest node.  argument:
nodeTeam  changes the team the nearest node is associated with. team:
nodeView  view a node
notarget  disables the player as a target
parse     prints tokenized string
pathlists search paths
pauseGame pauses the game
pauseNetDemo    toggles pause while playing back a network demo
placeDemoCutEndMarker places end marker for demo cutting
placeDemoCutStartMarker places start marker for demo cutting
playJumpStartDemo     plays back a jump start demo
playNetDemo     plays back a network demo
popLight  removes the last created light
popPerformanceQuery   Removes a performance query
prevAnim  shows previous animation on test model
prevFrame shows previous animation frame on test model
printAF   prints an articulated figure
printDecalprints a decal type
printEffects    prints an effects system
printEntityDef  prints an entity def
printGuiPropertyPrints a property in the named gui
printGuiStats   Prints statistics for a gui
printLocStr     prints a localization string
printMaterial   prints a material
printModelprints model info
printModelDefs  prints a model def
printSkin prints a skin
printSoundShaderprints a sound shader
printStuffType  prints a stuff type
printSurfaceTypeprints a surface type
printTableprints a table
printTemplate   prints a template
printVehicleScripts   prints a vehicle script
quitquits the game
quitToSP  returns to SP
rconsends remote console command to server
reconnect reconnect to the last server we tried to connect to
recordNetDemo   records a network demo
reexportModels  reexports models
regenerateWorld regenerates all interactions
reloadAnims     reloads animations
reloadDecls     reloads decls
reloadEngine    reloads the engine down, including the file system
reloadGlyphSpecials   relaods the glyph specials
reloadGuiGlobalsreloads gloabal gui properties
reloadImages    reloads images
reloadLanguage  reload language dictionaries
reloadModels    reloads models
reloadScript    reloads scripts
reloadSounds    reloads all sounds
reloadSurface   reloads the decl and images for selected surface
reloadTools     shuts down all tools and rescans the fs_toolPaths
reloadTunables  reload tunable stats dict
reloadUserGroupsreloads user groups
remove    removes an entity
removelineremoves a debug line
removeRedundantDeclText
renderbumprenders a bump map
renderbumpFlat  renders a flat bump map
renderLight     bakes light
rendermapshot   takes an environment shot
renderNetDemo   plays back a network demo, capturing frames to disk
reparseDecls    reparses decls
reportAnimState Reports the entity number's current animation state
reportEffectUsage
reportImageDuplication checks all referenced images for duplications
reportPakChecksums    reports a set of MD5 hashes for pak files
reportSurfaceAreas    lists all used materials sorted by surface area
reset     resets a cvar
resetAllBotsGoals     causes all bots to dump their current goals and start fresh
s_restart restarts the sound system
saveMoveables   save all moveables to the .map file
saveNodes saves the nav nodes to .nav
saveRagdolls    save all ragdoll poses to the .map file
saveSelected    saves the selected entity to the .map file
say text chat
sayFireteam     fireteam text chat
sayTeam   team text chat
screenshottakes a screenshot
serverInfoshows server info
serverMapRestartrestart the current game
serverStartDemosforces all clients to start recording demos
set sets a cvar
setasets a cvar and flags it as archive
setAtmosphere   Set the atmosphere for the current area
setGuiProperty  Sets a property in the named gui
setimageviewpos
setLightInfo
setMachineSpec  detects system capabilities and sets com_machineSpec to appropriate value
setpsets a cvar and flags it as archive and profile
setssets a cvar and flags it as server info
settsets a cvar and flags it as tool
setusets a cvar and flags it as user info
setviewpossets the current view position (x y z) yaw pitch roll
shaderPerformance     Export some shader performance info
showDictMemory  shows memory used by dictionaries
showFPSBandings shows breakdown of fps
showInteractionMemory shows memory used by interactions
showStringMemoryshows memory used by strings
showSurface
showSurfaces
showTriSurfMemory     shows memory used by triangle surfaces
sizeDown  makes the rendered view smaller
sizeUp    makes the rendered view larger
spawn     spawns a game entity
spawnServer     spawns a server
startBuildprepares to make a build
stats     stats debugging tool
stopNetDemo     stops network demo recording
superScreenShot takes a big screenshot
takeViewNote
teleport  teleports the player to an entity location
testAnim  tests an animation
testBlend tests animation blending
testDamagetests a damage def
testDeath tests death
testDecls runs through all decls and checks for broken/defaulted ones
testDumpLocalStats
testDumpStats
testGiveXP
testGUI   Replace the main menu with a test gui.
testImage displays the given image centered on screen
testIncSvStat
testLight tests a light
testLoadLocalStats
testmap   tests a map
testModel tests a model
testmodelsound
testParticleStopTime  tests particle stop time on a test model
testPointLight  tests a point light
testPrecache    Precaches an entitydef, then spawns it, to check for any additional unprecached media
testProficiency
testPurchase
testSetSvStat
testShaderParm  sets a shaderParm on an existing testModel
testSIMD  test SIMD code
testSkin  tests a skin on an existing testModel
testSound tests a sound
teststats
testUnlock
testVoip
testWarning     test warnings!
timeNetDemo     times a network demo
timeServertime a server
toggle    toggles a cvar
toggleNetDemo   toggles demo recording status
touch     touches a decl
touchCollision
touchFile touches a file
touchFileList   touches a list of files
touchModeltouches a model
trigger   triggers an entity
unbind    unbinds any command from a key
unbindall unbinds any commands from all keys
unbindRagdoll   unbinds the selected ragdoll
unPauseGame     unpauses the game
useWeapon switch to the named inventory item. this is looked up from the player's team def
validateModel   validates a model
vid_restart     resizes/fullscreens the game window
votesend your vote response
vstrinserts the current value of a cvar as command text
waitdelays remaining buffered commands one or more frames
where     prints the current view position (x y z) yaw pitch roll
wikiClassPage   dumps wiki formatted entity class information
wikiClassTree   dumps wiki formatted entity class information
wikiCVars write out the cvars to cvars.txt, suitable for pasting into wiki
wikiEventInfo   dumps wiki formatted script event information
wikiFormatCode  dumps wiki formatted versions of the script files
wikiScriptClassPage   dumps wiki formatted script object information
wikiScriptFileList    dumps wiki formatted script file list
wikiScriptTree  dumps wiki formatted script object hierarchy
win Sets the winning team to allied or axis and ends game
writeConfig     writes a config file
writeImagewrites the given image to disk
writeJumpStartDemo    writes a jump start demo file, allows you to start further in a demo
writePrecache   writes precache commands
zoomInCommandMapzoom in the command map
zoomOutCommandMap     zoom out the command map

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