- 汽车俱乐部 v1.4.7升级档+免DVD补丁CODEX版
- 平台:PC 类型:游戏补丁 发布:2017-09-13 大小:7.2 GB
-
合集:
太空杀系列游戏大全 森林冰火人系列游戏大全 秘书系列的游戏大全 乐高积木系列游戏大全 坦克大决战手游大全 模拟度假的游戏大全 魔域互通版大全 特技人生3手游大全
手机扫一扫 安装更快捷
简介
使用说明:
1.解压缩
2.运行update目录下的EXE安装升级档
3.复制codex目录下的文件到游戏安装目录覆盖
4.开始游戏
升级档安装步骤:
1.安装《汽车俱乐部》游戏
2.安装本升级档
更新说明(机翻):
更新v1.4.7:
内容
添加了Ibarra轨道(两个布局:正常和反向)
特色和固定
增加环绕声支持(请运行AMS Config来正确设置音频输出)
多人游戏改进:一般UI调整;固定Reiza服务器;改进的服务器排序向大堂添加系列;添加书签列表和添加/删除书签的能力;游戏大厅修正了Beta添加到服务器细节的分类;修复通用Steam插件问题,包括系列,玩家和AI计数等的报告
为轴设置增加了上死区
当游戏设置为360hz时,固定加载FFB级别,加载级别为180hz
将Xbox One和360控制器预设更新为XInput。固定离合器分配在G25预设
增加了XInput支持(注意:当XInput设备连接时,目前的检测按钮不能正常工作,没有FFB,但可以使用单独的轴进行加速和制动)
在控制器页面上创建有关自动加载预设的新配置文件时,改进了信息。
在控制器设置上添加按钮,以检测控制器的最佳预设。
为Xbox One控制器添加了自动加载。
强制的默认控制器配置文件在每次游戏加载时重新同步到用户游戏文件夹
添加全球驾驶舱首选项(用于驾驶员臂,LHD,RHD等)到显示屏幕(不再需要为每个车配置)
对于希望在启用臂时禁用90?旋转锁定的用户,向“PLR”文件添加“驱动程序臂旋转锁定”选项(请注意,这可能会导致较大角度的严重剪切)
几个小的UI调整
修正了在多人游戏中显示当前对手轮胎复合颜色的错误
在单人种更改AI号码时固定与开始网格位置的不一致
显示何时总是有可见的固定坑盒对象
修复了几个可能导致游戏在锦标赛模式中崩溃的错误
修正了游戏中多人游戏创作设置的错误
修复重播中轮胎复合物将覆盖当前设置的错误
修正了AI坑战略中可能导致AI重复进入坑的错误
将所有车身LOD的升序值从600到750米,以解决长时间可见轨道段上出入的车辆
更新了Floripa,Jacarepagua,Johannesburg,Ribeirao,Ortona,Velopark的道路和地形纹理,以达到最新的标准
几个小的着色器改进:一些AO到地形上的环境照明;弥漫性滚动着色器与雾化;调整好的树木着色器,使其在黄昏时更加自然
调整后的AI草案值,使其仍然在草稿中
调整后的轮胎阈值,使轮胎停止不规律的系列中的AI长时间停留在轮胎寿命中
在物理水平上启用凹坑菜单加油(所以现在加油由SRS设置完全确定 - 允许在所有汽车/轨道中,遵循各自的SRS中的系列实际规定)
为失踪他们的汽车增加/纠正了援助的重量
在蒙大拿州库存车更新了按揭传递提升价值
哈卡历史:加载时修复崩溃
VIR:固定在围场建筑物上闪烁
关西:改善主要正面看台和建筑物的AO
Cadwell&Spielberg历史:固定在T1的架空标志/桥梁上闪烁
Ortona:固定在远处的建筑物上闪烁
F-Ultimate:更新的HALO模型
F-V12:时间试用模式的固定ID错误
F3:固定F309驾驶舱镜
马卡斯:更新车载声音
原文:
Update v1.4.7:
CONTENT
Added Ibarra track (two layouts: normal & reverse)
FEATURES & FIXES
Added surround sound support (please run AMS Config to set up your audio output properly)
Multiplayer lobby improvements: General UI Tweaks; Pinned Reiza Servers; Improved Server Sorting; Added Series to Lobby; Added Bookmarks to list and ability to add / remove bookmarks; Fixed Beta in game Lobby; Added classification to server details; Fixed General Steam plugin issues, including reporting of Series, Players vs AI count and more
Added Upper Deadzone for Axis Settings
Fixed loading of FFB levels when game was set to 360hz, and the loaded level had 180hz
Updated Xbox One and 360 controller presets to XInput. Fixed clutch assignment on G25 Preset
Added XInput support (note: at present the detect button does not work correctly when XInput devices are connected, and there is no FFB yet. But you can use separate axis for accelerate and brake)
Improved info when creating a new profile about auto loaded preset on controller page.
Added button on Controller setting to detect the best preset for your controller.
Added Auto Loading for Xbox One controller.
Forced default controller profiles to resync to users game folder at every game load
Added global Cockpit Preference Option (for driver arms, LHD, RHD etc) to Display screen (no longer needs to be set for each car Configuration)
Added "Driver Arm Rotation Lock" option to PLR file for users who wish to disable the 90?rotation lock when arms are enabled (please note this may cause severe clipping at larger angles)
Several minor UI Adjustments
Fixed bug to display current Opponent Tire Compound color in multiplayer
Fixed Inconsistencies with Start Grid Position when changing AI Numbers on Single Race
Fixed Pit Box objects showing when there are always cars visible
Fixed a couple of bugs that could cause the game to crash in Championship mode
Fixed bug with in-game multiplayer game creation settings not working
Fixed bug where tire compound in replay would overwrite current setup
Fixed bug in AI pit strategy that could cause the AI to come repeatedly into the pits needlessly
Upscaled all vehicle body LOD Out values from 600 to 750m to address cars lodding in and out on long visible track segments
Updated road & terrain textures for Floripa, Jacarepagua, Johannesburg, Ribeirao, Ortona, Velopark to latest standards
Several minor shader improvements: a bit of AO to Ambient Lighting on Terrains; diffuse scroll shaders with and with out fog; Adjusted tree shader so it acts more naturally at dusk
Adjusted AI draft values so it remains in draft a little longer
Adjusted pit tire thresholds, making AI stay out longer into tire life for series where tire stops are not regular
Enabled pit menu refuelling on physics level (so now refuelling is determined fully by SRS setting - allowed in all cars / tracks, follows series actual regulations in their respective SRS)
Added / corrected aid weight penalties for cars that were missing them
Updated Push-to-pass boost values in Stock Car, Montana
Jaca Historic: Fixed crash when loading
VIR: Fixed flickering on paddock buildings
Kansai: Improved AO on main grandstand and pit building
Cadwell & Spielberg Historic: Fixed flickering on overhead signs/bridges at T1
Ortona: Fixed flickering on pit building at a distance
F-Ultimate: updated HALO model
F-V12: Fixed ID error for Time Trial mode
F3: Fixed F309 cockpit mirrors
Marcas: Updated onboard sounds
by CODEX
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